|
Post by soulred12 on Jul 17, 2014 18:08:12 GMT -5
We need buffs!! Mist - prevents self-stat reductions from moves like Superpower, Curse, and Shell Smash Electric Terrain - Ground types lose their Electric immunity until the move wears off. Heal Block - affects everything now, including Pain Split & Regenerator, and lasts 9 turns. Magic Room - disables Mega Evolution and reverts any mega-evolved Pokemon back. Can Mega-evolve again when it wears off Gravity - lasts 8 turns now & the move's "timer" can be reset by using the move again. Misty Terrain - any Pokemon that are on the Ground, or use Roost, have their status healed. I like these. Heal Block should honestly be a field effect IMO like Magic Room, that way it doesn't go away after the opponent switches out but it's balanced because it affects you too (so you'd only use it when you don't think you need to heal). Could prevent leftovers or berry recovery too. Speaking of Magic Room though, I dunno about Magic Room undoing Mega Evolution but preventing it from happening is cool.
|
|
Skarm
Elite Trainer
Posts: 481
|
Post by Skarm on Jul 17, 2014 21:54:08 GMT -5
We need buffs!! Mist - prevents self-stat reductions from moves like Superpower, Curse, and Shell Smash Electric Terrain - Ground types lose their Electric immunity until the move wears off. Heal Block - affects everything now, including Pain Split & Regenerator, and lasts 9 turns. Magic Room - disables Mega Evolution and reverts any mega-evolved Pokemon back. Can Mega-evolve again when it wears off Gravity - lasts 8 turns now & the move's "timer" can be reset by using the move again. Misty Terrain - any Pokemon that are on the Ground, or use Roost, have their status healed. I like these. Heal Block should honestly be a field effect IMO like Magic Room, that way it doesn't go away after the opponent switches out but it's balanced because it affects you too (so you'd only use it when you don't think you need to heal). Could prevent leftovers or berry recovery too. Speaking of Magic Room though, I dunno about Magic Room undoing Mega Evolution but preventing it from happening is cool. It will greatly help if you have no other way around the mega, not to mention it may bring luke back(I doubt it, but I just want to use Nplot luke again) And if it's still unfair they could make it terrain, thus effecting you too. More fair now?
|
|
|
Post by soulred12 on Jul 18, 2014 12:32:38 GMT -5
I like these. Heal Block should honestly be a field effect IMO like Magic Room, that way it doesn't go away after the opponent switches out but it's balanced because it affects you too (so you'd only use it when you don't think you need to heal). Could prevent leftovers or berry recovery too. Speaking of Magic Room though, I dunno about Magic Room undoing Mega Evolution but preventing it from happening is cool. It will greatly help if you have no other way around the mega, not to mention it may bring luke back(I doubt it, but I just want to use Nplot luke again) And if it's still unfair they could make it terrain, thus effecting you too. More fair now? Well magic room is already a field effect. I wasn't commenting on fairness, just that undoing mega evolution seemed a bit odd.
|
|
|
Post by Rychu725 on Jul 30, 2014 0:06:50 GMT -5
Here are the Top 20 Pokemon from the Hoenn region that I believe should get Megas
|
|
|
Post by dragonarbock on Aug 9, 2014 23:44:32 GMT -5
On Torkoal, I'd just increase Sp. Def and Hp, but that's just my opinion. I wish it'd get Calm Mind, too.
So I want to be that one person with a really strange pick; I've decided Mega Skuntank would be really cool.
|
|