Post by Corporal Levi on Dec 31, 2013 22:20:10 GMT -5
Play LC. LC is fun.
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 132 Def / 228 SDef / 76 HP / 60 Spd
Bold Nature
- Rest
- Scald
- Sleep Talk
- Heal Bell
Defensive Chinchou is a solid check to numerous top-tier threats such as Murkrow, Magnemite, and opposing Scarf Chinchou. Its numerous resistances to common moves grant it plenty of opportunities to switch in and spread Scald burns. Scald is also its STAB move of choice thanks to its acceptable damage. Rest and Sleep Talk give Chinchou recovery, since Volt Absorb would otherwise be the only way for it to recover HP. Heal Bell supports the rest of the team, which tends not to enjoy status, and synergizes well with Rest/Sleep Talk because if Sleep Talk picks Heal Bell, then Chinchou is instantly cured of its sleep. Chinchou completes a fire-water-grass core with Larvesta and Foongus, and the Scald burns also work well with Larvesta's Flame Body.
Gligar @ Eviolite
Ability: Sand Veil
Level: 5
EVs: 236 Atk / 36 Def / 236 Spd
Jolly Nature
- Knock Off
- Earthquake
- Roost
- Defog
Defensive Gligar is hugely popular due to its immense physical bulk and high speed, making it one of the most effective Defog users available. Since my team is so reliant on switching, entry hazards are hugely detrimental, making Defog an absolute must. Earthquake is the mandatory STAB move, while Roost ensures Gligar can stick around for an extended period of time to wall stuff. Knock Off doesn't offer that much coverage, but it's great for crippling many switch-ins. With a Jolly Nature, Gligar becomes quite fast, making it an acceptable revenge-killer for slower, weakened threats. Due to its innate bulk, Gligar makes for a reliable switch-in to a variety of Pokemon; unfortunately, this variant doesn't have U-Turn, so I have to rely more on prediction to get out of an unfavourable match-up.
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 36 SDef / 116 Def / 156 HP / 76 Spd
Impish Nature
- Fake Out
- Drain Punch
- Knock Off
- U-turn
This is the standard defensive Mienfoo set, which is an phenomenal pivot thanks to Regenerator and a reliable switch-in to such massive threats as Scraggy and Dwebble. Fake Out is there to break Focus Sash/Sturdy and to revenge-kill very weakened opponents, while Drain Punch is my main STAB move that also provides a small amount of recovery. Knock Off is ridiculously potent this generation, allowing Mienfoo to cripple almost any switch-in while dealing solid damage, most notably to Misdreavus and Slowpoke. U-Turn is for scouting, and meshes well with Regenerator. An Impish nature and the given EVs are to check the many prominent physical threats running rampant in the current metagame.
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 SAtk / 236 SDef / 36 Def
Modest Nature
- Flash Cannon
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
With Sturdy and Berry Juice, Magnemite is able to always survive at least two hits under most circumstances and dish out heavy damage with its wonderful Special Attack. The given moves offer excellent coverage, walled only by Chinchou and opposing Magnemite. Thunderbolt and Flash Cannon are reliable STAB moves that deal heavy damage to most Pokemon that don't resist it, while Hidden Power Ice is primarily for Gligar. Volt Switch, of course, is for even more scouting. As long as Magnemite is full health, it can actually beat Gligar one-on-one, which is great. I also use Magnemite as my primary switch-in to Yanma once Hypnosis has been absorbed, since Magnemite resists both of Yanma's STABs and can easily OHKO with Thunderbolt, which is why I have specially defensive EVs.
Larvesta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Atk / 156 Def / 36 Spd
Adamant Nature
- U-turn
- Will-O-Wisp
- Flare Blitz
- Morning Sun
The ubiquity of Swirlix makes a bulky fire type a valuable asset to almost any team, and the only major competition Larvesta has for this role is Ponyta. I choose Larvesta over Ponyta because Larvesta has access to a STAB U-Turn to deal heavy damage to switch-ins while scouting, in addition to walling the omnipresent Meditite more effectively. Flare Blitz is Larvesta's most powerful STAB move, and when backed up by Larvesta's Attack stat, Pokemon that don't resist it and aren't extremely tanky tend to simply keel over and die. Will-O-Wisp allows Larvesta to further cripple physical attackers, and with Morning Sun, Larvesta can stall certain special attackers out as well. While Morning Sun isn't very reliable in OU, LC has the hugely popular Vulpix to make Morning Sun much more viable. Larvesta completes a fire-water-grass core with Chinchou and Foongus, and the Flame Body burns also synergize well with Chinchou's Scald.
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 SAtk / 76 SDef / 156 Def / 124 HP / 76 Spd
Bold Nature
IVs: 30 Atk / 30 Def
- Giga Drain
- Stun Spore
- Clear Smog
- Spore
Tangela (rightfully) got banned so my grass-type of choice is now Foongus, who once again finds itself as arguably the best grass-type in the metagame. It plays very similarly to Tangela except its attacks are much weaker and it's also somewhat less bulky, but Foongus isn't entirely inferior thanks to its access to spore and more importantly, its resistance to fighting, some of which are otherwise quite a hassle for my team. With eviolite, Foongus becomes deceptively bulky, and in conjunction with regenerator and giga drain, becomes quite difficult to take out. Giga drain also acts as a reliable STAB move, although its damage isn't very impressive due to Foongus's low Special Attack. Clear Smog ensures Foongus isn't set-up bait for various sweepers while also acting as a secondary STAB move. Spore is an incredible move since it pretty much entirely shuts down an enemy Pokemon for a good portion of a match. I don't really use Stun Spore, but it does work as a secondary status move to use once someone else has been put to sleep. Foongus completes the FWG core with Chinchou and Larvesta.
Suggestions will be appreciated.
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 132 Def / 228 SDef / 76 HP / 60 Spd
Bold Nature
- Rest
- Scald
- Sleep Talk
- Heal Bell
Defensive Chinchou is a solid check to numerous top-tier threats such as Murkrow, Magnemite, and opposing Scarf Chinchou. Its numerous resistances to common moves grant it plenty of opportunities to switch in and spread Scald burns. Scald is also its STAB move of choice thanks to its acceptable damage. Rest and Sleep Talk give Chinchou recovery, since Volt Absorb would otherwise be the only way for it to recover HP. Heal Bell supports the rest of the team, which tends not to enjoy status, and synergizes well with Rest/Sleep Talk because if Sleep Talk picks Heal Bell, then Chinchou is instantly cured of its sleep. Chinchou completes a fire-water-grass core with Larvesta and Foongus, and the Scald burns also work well with Larvesta's Flame Body.
Gligar @ Eviolite
Ability: Sand Veil
Level: 5
EVs: 236 Atk / 36 Def / 236 Spd
Jolly Nature
- Knock Off
- Earthquake
- Roost
- Defog
Defensive Gligar is hugely popular due to its immense physical bulk and high speed, making it one of the most effective Defog users available. Since my team is so reliant on switching, entry hazards are hugely detrimental, making Defog an absolute must. Earthquake is the mandatory STAB move, while Roost ensures Gligar can stick around for an extended period of time to wall stuff. Knock Off doesn't offer that much coverage, but it's great for crippling many switch-ins. With a Jolly Nature, Gligar becomes quite fast, making it an acceptable revenge-killer for slower, weakened threats. Due to its innate bulk, Gligar makes for a reliable switch-in to a variety of Pokemon; unfortunately, this variant doesn't have U-Turn, so I have to rely more on prediction to get out of an unfavourable match-up.
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 36 SDef / 116 Def / 156 HP / 76 Spd
Impish Nature
- Fake Out
- Drain Punch
- Knock Off
- U-turn
This is the standard defensive Mienfoo set, which is an phenomenal pivot thanks to Regenerator and a reliable switch-in to such massive threats as Scraggy and Dwebble. Fake Out is there to break Focus Sash/Sturdy and to revenge-kill very weakened opponents, while Drain Punch is my main STAB move that also provides a small amount of recovery. Knock Off is ridiculously potent this generation, allowing Mienfoo to cripple almost any switch-in while dealing solid damage, most notably to Misdreavus and Slowpoke. U-Turn is for scouting, and meshes well with Regenerator. An Impish nature and the given EVs are to check the many prominent physical threats running rampant in the current metagame.
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 SAtk / 236 SDef / 36 Def
Modest Nature
- Flash Cannon
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
With Sturdy and Berry Juice, Magnemite is able to always survive at least two hits under most circumstances and dish out heavy damage with its wonderful Special Attack. The given moves offer excellent coverage, walled only by Chinchou and opposing Magnemite. Thunderbolt and Flash Cannon are reliable STAB moves that deal heavy damage to most Pokemon that don't resist it, while Hidden Power Ice is primarily for Gligar. Volt Switch, of course, is for even more scouting. As long as Magnemite is full health, it can actually beat Gligar one-on-one, which is great. I also use Magnemite as my primary switch-in to Yanma once Hypnosis has been absorbed, since Magnemite resists both of Yanma's STABs and can easily OHKO with Thunderbolt, which is why I have specially defensive EVs.
Larvesta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Atk / 156 Def / 36 Spd
Adamant Nature
- U-turn
- Will-O-Wisp
- Flare Blitz
- Morning Sun
The ubiquity of Swirlix makes a bulky fire type a valuable asset to almost any team, and the only major competition Larvesta has for this role is Ponyta. I choose Larvesta over Ponyta because Larvesta has access to a STAB U-Turn to deal heavy damage to switch-ins while scouting, in addition to walling the omnipresent Meditite more effectively. Flare Blitz is Larvesta's most powerful STAB move, and when backed up by Larvesta's Attack stat, Pokemon that don't resist it and aren't extremely tanky tend to simply keel over and die. Will-O-Wisp allows Larvesta to further cripple physical attackers, and with Morning Sun, Larvesta can stall certain special attackers out as well. While Morning Sun isn't very reliable in OU, LC has the hugely popular Vulpix to make Morning Sun much more viable. Larvesta completes a fire-water-grass core with Chinchou and Foongus, and the Flame Body burns also synergize well with Chinchou's Scald.
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 SAtk / 76 SDef / 156 Def / 124 HP / 76 Spd
Bold Nature
IVs: 30 Atk / 30 Def
- Giga Drain
- Stun Spore
- Clear Smog
- Spore
Tangela (rightfully) got banned so my grass-type of choice is now Foongus, who once again finds itself as arguably the best grass-type in the metagame. It plays very similarly to Tangela except its attacks are much weaker and it's also somewhat less bulky, but Foongus isn't entirely inferior thanks to its access to spore and more importantly, its resistance to fighting, some of which are otherwise quite a hassle for my team. With eviolite, Foongus becomes deceptively bulky, and in conjunction with regenerator and giga drain, becomes quite difficult to take out. Giga drain also acts as a reliable STAB move, although its damage isn't very impressive due to Foongus's low Special Attack. Clear Smog ensures Foongus isn't set-up bait for various sweepers while also acting as a secondary STAB move. Spore is an incredible move since it pretty much entirely shuts down an enemy Pokemon for a good portion of a match. I don't really use Stun Spore, but it does work as a secondary status move to use once someone else has been put to sleep. Foongus completes the FWG core with Chinchou and Larvesta.
Suggestions will be appreciated.