Post by soulred12 on Dec 30, 2013 14:14:33 GMT -5
What do you guys think about the HM system? Personally I really dislike it...there's no logical reason for the HM moves to be un-forgettable. At first I thought they were unforgettable because otherwise you risked trapping yourself somewhere, e.g. you cut to get into the Celadon gym but then you delete cut and you can't get back out. But HMs are re-usable so you could always just teach it back when you need it again. (Surf is a potential problem, since you wouldn't want to be able to delete surf while actually surfing on the pokemon. But surely the code could check for that before letting you delete surf?)
It's like I did in X with rock smash, I would teach it to my blaziken, use it, then teach him brick break again, do my business, and when I wanted to leave I would reteach rock smash and then reteach brick break. But with HMs I have to teach it, do my business while still having the HM move and then go all the way to the move deleter if I even have access to him and delete the move, then reteach the old move again.
Also, there are very few good HMs:
Cut: 50-Base power normal type move with imperfect accuracy. Used to be a "better tackle" but now tackle is the same base power as tackle and with less accuracy...
Fly: Made much better in later generations thanks to the huge base power boost, but only viable in-game. Fun for tricking the AI into missing a high jump kick though :3 That said, even in the "flew up high" state the pokemon is vulnerable to devastating moves like thunder and hurricane. Hope you don't use it in the rain.
Surf: Perhaps the best HM move, but recently outclassed to a degree by scald.
Strength: Body slam is and has always been stronger, and can even cause paralysis. Also return/frustration once those were invented.
Flash: Plsno. Made better recently with the accuracy buff but only while simultaneously revoking its HM status.
Whirlpool: Focus-blast-accuracy with 15 base power and a trapping effect. Nuff said. Buffed to 35 base power in B/W but still...why?
Waterfall: Horrible before Gen IV because it was outclassed by Surf, but given a purpose in Gen IV onwards with the physical/special split. But in-game, it's pointless since you need both waterfall and surf to traverse waterfalls, and no pokemon wants both moves at the same time. But your only other option is to bring along a second water type, and once you've just found a new waterfall you want to scale you don't really want to head all the way back to the pokemon center and then all the way back to the waterfall.
Rock Smash: *hits self with hammer* WHYYY CAN'T I DELETE IT
Dive: Basically fly but with less base power. Vulnerable to double damage by surf.
Defog: Gaining more usage in X/Y to clear hazards, but has the unfortunate effect of clearing your hazards off the field too. Other than that it just lowers evasiveness which is fine I guess.
Rock Climb: Okay, there was NO need for this one. A normal type move with fire-blast accuracy and body-slam base power. 20% chance to confuse vs. 30% chance to paralyze with body slam. No reason to ever use it unless your name is sheer force Tauros.
What do you guys think? Do you guys think we would have been better off without the unforgettable-ness of HMs?
It's like I did in X with rock smash, I would teach it to my blaziken, use it, then teach him brick break again, do my business, and when I wanted to leave I would reteach rock smash and then reteach brick break. But with HMs I have to teach it, do my business while still having the HM move and then go all the way to the move deleter if I even have access to him and delete the move, then reteach the old move again.
Also, there are very few good HMs:
Cut: 50-Base power normal type move with imperfect accuracy. Used to be a "better tackle" but now tackle is the same base power as tackle and with less accuracy...
Fly: Made much better in later generations thanks to the huge base power boost, but only viable in-game. Fun for tricking the AI into missing a high jump kick though :3 That said, even in the "flew up high" state the pokemon is vulnerable to devastating moves like thunder and hurricane. Hope you don't use it in the rain.
Surf: Perhaps the best HM move, but recently outclassed to a degree by scald.
Strength: Body slam is and has always been stronger, and can even cause paralysis. Also return/frustration once those were invented.
Flash: Plsno. Made better recently with the accuracy buff but only while simultaneously revoking its HM status.
Whirlpool: Focus-blast-accuracy with 15 base power and a trapping effect. Nuff said. Buffed to 35 base power in B/W but still...why?
Waterfall: Horrible before Gen IV because it was outclassed by Surf, but given a purpose in Gen IV onwards with the physical/special split. But in-game, it's pointless since you need both waterfall and surf to traverse waterfalls, and no pokemon wants both moves at the same time. But your only other option is to bring along a second water type, and once you've just found a new waterfall you want to scale you don't really want to head all the way back to the pokemon center and then all the way back to the waterfall.
Rock Smash: *hits self with hammer* WHYYY CAN'T I DELETE IT
Dive: Basically fly but with less base power. Vulnerable to double damage by surf.
Defog: Gaining more usage in X/Y to clear hazards, but has the unfortunate effect of clearing your hazards off the field too. Other than that it just lowers evasiveness which is fine I guess.
Rock Climb: Okay, there was NO need for this one. A normal type move with fire-blast accuracy and body-slam base power. 20% chance to confuse vs. 30% chance to paralyze with body slam. No reason to ever use it unless your name is sheer force Tauros.
What do you guys think? Do you guys think we would have been better off without the unforgettable-ness of HMs?