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Post by blazape on Dec 21, 2013 15:53:08 GMT -5
So after kicking around different ideas and different teams I have come up with this. Ferrothorn @ Rocky Helmet Ability: Iron Barbs EVs: 252 Def / 252 HP / 4 Atk Impish Nature - Stealth Rock - Spikes - Leech Seed - Power Whip Ferrothorn is to set up on the other team and to make the opponent think when against physical attackers. Also helpful against smeargle spore. Scolipede (M) @ Focus Sash Ability: Speed Boost EVs: 252 Spd / 252 HP / 4 SDef Timid Nature IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd - Baton Pass - Swords Dance - Protect - Toxic Spikes The purpose of this is to get some toxic spikes out on the feild and also raise some stat changes for sigilyph or anything else. Tyranitar @ Expert Belt Ability: Sand Stream EVs: 252 Atk / 252 HP / 4 SAtk Naughty Nature - Stone Edge - Taunt - Crunch - Fire Blast T-tar is in so that I could have something to get rid of my opponents stall and set ups while still having a good attacker. Excadrill @ Air Balloon Ability: Mold Breaker EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Earthquake - Rapid Spin - Rock Slide - Swords Dance I wanted a hazerd clearer and crobat just wasn't cutting it so I went with exadrill. Also useful with the speed boost from Scolopied againts any rotems Sigilyph @ Flame Orb Ability: Magic Guard EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature - Cosmic Power - Psycho Shift - Roost - Stored Power just to set up and sweep Charizard @ Charizardite X Ability: Blaze EVs: 252 Spd / 252 Atk / 4 HP Adamant Nature - Dragon Dance - Crunch - Outrage - Flare Blitz same as Sigilyph Thank you any feedback and I apologise for spelling.
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Post by Corporal Levi on Dec 21, 2013 16:55:46 GMT -5
You usually want only one hazard on Ferrothorn since you will rarely find 4 free turns to set up, and even if you do, Rapid Spin and Defog are quite prevalent; consider replacing either Stealth Rock or Spikes with Thunder Wave, Protect, or Gyro Ball, all of which have their uses.
I don't think Toxic Spikes Scolipede is a good idea; suicide leads aren't very good when Defog and Rapid Spin exist unless you have a heavy offense team to constantly maintain pressure. Instead, consider Megahorn so you can actually threaten the enemy and prevent them from freely setting up on you.
I can help you later with Tyranitar's EVs, but you may want to look into them to ensure you are able to get key KOs from the special side.
Crunch adds very little coverage for Charizard. Instead, running Roost so you can set up more Dragon Dances, Substitute so you can block status, or Dragon Claw for when you don't want to be locked into Outrage are all great options. If you're playing in Pokebank, Thunderpunch is solid for hitting Gyarados and Azumarill, and Earthquake is an option to hit Heatran.
Looking at your overall team, it seems extremely susceptible to powerful fighting-types such as Terrakion and Lucario, which can hit Scolipede and Sigilyph with Stone Edge (or Crunch, in the case of Lucario). To deal with these, Slowbro is a wonderful option; consider replacing Sigilyph with it as your resident psychic-type. Slowbro/Charizard-X/Ferrothorn will form an extremely effective bulky offensive FWG core, especially with rapid spin support from Excadrill.
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Post by blazape on Dec 21, 2013 19:10:40 GMT -5
You usually want only one hazard on Ferrothorn since you will rarely find 4 free turns to set up, and even if you do, Rapid Spin and Defog are quite prevalent; consider replacing either Stealth Rock or Spikes with Thunder Wave, Protect, or Gyro Ball, all of which have their uses. I don't think Toxic Spikes Scolipede is a good idea; suicide leads aren't very good when Defog and Rapid Spin exist unless you have a heavy offense team to constantly maintain pressure. Instead, consider Megahorn so you can actually threaten the enemy and prevent them from freely setting up on you. I can help you later with Tyranitar's EVs, but you may want to look into them to ensure you are able to get key KOs from the special side. Crunch adds very little coverage for Charizard. Instead, running Roost so you can set up more Dragon Dances, Substitute so you can block status, or Dragon Claw for when you don't want to be locked into Outrage are all great options. If you're playing in Pokebank, Thunderpunch is solid for hitting Gyarados and Azumarill, and Earthquake is an option to hit Heatran. Looking at your overall team, it seems extremely susceptible to powerful fighting-types such as Terrakion and Lucario, which can hit Scolipede and Sigilyph with Stone Edge (or Crunch, in the case of Lucario). To deal with these, Slowbro is a wonderful option; consider replacing Sigilyph with it as your resident psychic-type. Slowbro/Charizard-X/Ferrothorn will form an extremely effective bulky offensive FWG core, especially with rapid spin support from Excadrill. Thank you for your advice on the first 4 things I think I'll take all of it, However with the fith thing I mainly use scolodies's speed boost to not only power up Sigilyths stored power but to also outspeed everything so I end up OHKOing all of the fighting types. My main area of concern with this team is the trick users, the dark types that stored power doesn't work on, and the crits. I'm just not sure is having a slowbro would help with any of those unless im not seeing something.
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Post by Corporal Levi on Dec 21, 2013 20:57:09 GMT -5
40 SpA EVs on Tyranitar guarantees the KO on 252/252+ Skarmory after Stealth Rock and leftovers, although it could always Roost spam if need be. 136 SpA EVs guarantees the KO on Mega Scizor after two rounds of Stealth Rock, but Scizor also has access to Roost. A better option would be to give it some speed EVs. 40 EVs outspeeds base 65s with 4 EVs in speed; this will allow you to outspeed and take out standard CB Scizor with Fire Blast. 80 EVs outspeeds base 70s with 4 EVs in speed; this will allow you to taunt and thus defeat standard Skarmory. If you're playing Pokebank, 136 EVs allows you to outspeed defensive Heatran and taunt it before it burns you; offensive Heatran will be 2HKOed by Stone Edge after Stealth Rock.
Regarding Sigilyph/Slowbro, I understand where you're coming from, but you have to keep in mind that most fighting types have some way to alleviate this; Lucario and Infernape usually carry priority to break the focus sash, meaning you can only pass a +1 boost to Sigilyph, while Sigilyph will not enjoy switching in on Terrakion's Stone Edge, whereas with what I understand to be the nerf to the gems, including rock gem, Slowbro is now a complete wall to Terrakion. Slowbro will not enjoy getting tricked Choice Scarf or Choice Band, either, but more offensive variants won't actually mind Choice Specs at all because it synergizes ridiculously well with Regenerator. However, if you are having trouble with dark-types, then I suggest Azumarill, who also completes the FWG core and deals with Terrakion and Lucario quite well while simultaneously posing as a huge threat to dark-types. Outside of Shell Armor/Battle Armor of which there are no viable users in OU, there is no counter to untimely crits, unfortunately, but the chance of one occurring is small and your chance of getting said critical hit is more or less the same as your opponent's.
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Post by blazape on Dec 21, 2013 21:04:25 GMT -5
40 SpA EVs on Tyranitar guarantees the KO on 252/252+ Skarmory after Stealth Rock and leftovers, although it could always Roost spam if need be. 136 SpA EVs guarantees the KO on Mega Scizor after two rounds of Stealth Rock, but Scizor also has access to Roost. A better option would be to give it some speed EVs. 40 EVs outspeeds base 65s with 4 EVs in speed; this will allow you to outspeed and take out standard CB Scizor with Fire Blast. 80 EVs outspeeds base 70s with 4 EVs in speed; this will allow you to taunt and thus defeat standard Skarmory. If you're playing Pokebank, 136 EVs allows you to outspeed defensive Heatran and taunt it before it burns you; offensive Heatran will be 2HKOed by Stone Edge after Stealth Rock. Regarding Sigilyph/Slowbro, I understand where you're coming from, but you have to keep in mind that most fighting types have some way to alleviate this; Lucario and Infernape usually carry priority to break the focus sash, meaning you can only pass a +1 boost to Sigilyph, while Sigilyph will not enjoy switching in on Terrakion's Stone Edge, whereas with what I understand to be the nerf to the gems, including rock gem, Slowbro is now a complete wall to Terrakion. Slowbro will not enjoy getting tricked Choice Scarf or Choice Band, either, but more offensive variants won't actually mind Choice Specs at all because it synergizes ridiculously well with Regenerator. However, if you are having trouble with dark-types, then I suggest Azumarill, who also completes the FWG core and deals with Terrakion and Lucario quite well while simultaneously posing as a huge threat to dark-types. Outside of Shell Armor/Battle Armor of which there are no viable users in OU, there is no counter to untimely crits, unfortunately, but the chance of one occurring is small and your chance of getting said critical hit is more or less the same as your opponent's. would bro or king be better as bro has more defense but king gets the dragon tail
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Post by Corporal Levi on Dec 21, 2013 21:38:07 GMT -5
Fighting types are almost always physical so Slowbro is usually better; dragon tail doesn't mean too much when you're forcing the fighting-types out with Scald and/or Psyshock and Regenerator encourages switching against anything that threatens Slowbro.
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