Post by TheHunterDag on Sept 15, 2013 15:18:49 GMT -5
This is the first time I ever bothered playing Ubers, so I'm not sure how good or bad this is. It seems to be working thus far.
Arceus @ Silk Scarf
Trait: Multitype
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- ExtremeSpeed
- Swords Dance
- Recover
- Earthquake
Normal Arceus is mainly used to take advantage of a STAB boosted ExtremeSpeed that's already powered up by a Swords Dance. Recover is to give more lastability, and Earthquake is for more coverage. (I'm thinking of switching Recover for Shadow Claw to not be walled by ).
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 SDef / 252 HP / 4 SAtk
Modest Nature
- Rest
- Sleep Talk
- Surf
- Thunder
A wall set that's capable of dishing out damage if necessary due to Kyogre's really high special attack. Surf for a reliable STAB, and Thunder to deal with other Kyogres and take advantage of the rain.
Palkia @ Lustrous Orb
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Spacial Rend
- Hydro Pump
- Aura Sphere
- Thunderbolt
Used as a versatile special attacker. Spacial Rend and Hyrdo Pump are the STABs that are further boosted by Lustrous Orb. Aura Sphere is to deal with Ferrothorn, and TBolt was sort of a filler move, but it gives some extra coverage I suppose.
Zekrom @ Leftovers
Trait: Teravolt
EVs: 252 Def / 252 HP / 4 Spd
Adamant Nature
- Dragon Claw
- Bolt Strike
- Substitute
- Hone Claws
A physical attacking set that revolves around setting up Hone Claws. Zekrom walls physical attacks quite nicely with EVs invested in defense, and then sets up Hone Claws as they don't break the sub. Hone Claws also helps deal with the accuracy drawback in using Bolt Strike.
Landorus (M) @ Life Orb
Trait: Sand Force
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Outrage
It's main purpose is to set up Stealth Rocks. It appears that there isn't too many spinners in Ubers, so having a hazard up is always a plus. After that, he just functions as a Swords Dance attacker.
Lugia @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Def / 80 Spd
Bold Nature
- Whirlwind
- Roost
- Ice Beam
- Toxic
Used as a wall and a phaser. Lugia can definitely take a hit from most things, even some stuff it's weak against. Ice Beam is to hit the common Dragon types in the tier, and Toxic is to inflict some status, since this team doesn't really have anything else that does that except Kyogre's Thunder and Palkia's TBolt.
Thoughts? Comments? Concerns?
Arceus @ Silk Scarf
Trait: Multitype
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- ExtremeSpeed
- Swords Dance
- Recover
- Earthquake
Normal Arceus is mainly used to take advantage of a STAB boosted ExtremeSpeed that's already powered up by a Swords Dance. Recover is to give more lastability, and Earthquake is for more coverage. (I'm thinking of switching Recover for Shadow Claw to not be walled by ).
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 SDef / 252 HP / 4 SAtk
Modest Nature
- Rest
- Sleep Talk
- Surf
- Thunder
A wall set that's capable of dishing out damage if necessary due to Kyogre's really high special attack. Surf for a reliable STAB, and Thunder to deal with other Kyogres and take advantage of the rain.
Palkia @ Lustrous Orb
Trait: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Spacial Rend
- Hydro Pump
- Aura Sphere
- Thunderbolt
Used as a versatile special attacker. Spacial Rend and Hyrdo Pump are the STABs that are further boosted by Lustrous Orb. Aura Sphere is to deal with Ferrothorn, and TBolt was sort of a filler move, but it gives some extra coverage I suppose.
Zekrom @ Leftovers
Trait: Teravolt
EVs: 252 Def / 252 HP / 4 Spd
Adamant Nature
- Dragon Claw
- Bolt Strike
- Substitute
- Hone Claws
A physical attacking set that revolves around setting up Hone Claws. Zekrom walls physical attacks quite nicely with EVs invested in defense, and then sets up Hone Claws as they don't break the sub. Hone Claws also helps deal with the accuracy drawback in using Bolt Strike.
Landorus (M) @ Life Orb
Trait: Sand Force
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Outrage
It's main purpose is to set up Stealth Rocks. It appears that there isn't too many spinners in Ubers, so having a hazard up is always a plus. After that, he just functions as a Swords Dance attacker.
Lugia @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Def / 80 Spd
Bold Nature
- Whirlwind
- Roost
- Ice Beam
- Toxic
Used as a wall and a phaser. Lugia can definitely take a hit from most things, even some stuff it's weak against. Ice Beam is to hit the common Dragon types in the tier, and Toxic is to inflict some status, since this team doesn't really have anything else that does that except Kyogre's Thunder and Palkia's TBolt.
Thoughts? Comments? Concerns?