Post by natuserious on May 29, 2013 15:14:29 GMT -5
Hello everyone Natu here! I made this team quite a while ago and it's okay, but still I don't know. I just want to see what you guys think. I originally made it to be based around chimecho (odd I know, but it is okay), so be sure to keep that in mind when you look at this.
Chimecho @ leftovers
Levitate
252HP/252DEF/4SPDEF
Bold
-Heal Bell
-Recover
-Thunder Wave
-Psychic
Well why not start off with the star of the whole thing? Chimecho is the supporter pokemon who basically keeps the whole team together. You might be wondering: Why use chimecho? Simple, the rest of my team is pretty weak to ground and fighting, so it's always nice to have a poke to absorb both of those without too much trouble. They also need heal bell because many are crippled by paralysis and Will-o-Wisp. Chimecho is I think the only psychic with reliable instant recovery, and that's nice if it's ever in a pinch. It also has thunder wave to cripple some sweepers. And to not be taunt bait and an attack, it has psychic. It can hit other pokes okay too with its decent 95 special attack. So yeah, chimecho is generally outclassed, but it has its niches.
Sawk @ choice scarf
Mold Breaker
252ATK/252SPE/4DEF
Jolly
-Close Combat
-Ice Punch
-Stone Edge
-Earthquake
Why not have sawk you know? Anyways sawk's main purpose is to revenge kill or just clean up the rest of the game. I have mold breaker on it because usually sturdy will be broken due to it coming late and rocks. Close combat is a nice stab, and you know the rest. It's nice to remove dark types for chimecho too.
Skuntank @ black sludge
Aftermath
252ATK/220SPDEF/36SPE
Adamant
-Pursuit
-Sucker Punch
-Poison Jab
-Taunt
Skuntank has always been a good mon, and he completes the whole dark/psychic/fight thing. My team is kind of weak to psychic, so it's always nice to have him. Chimecho is also weak to ghosts, so he does a good job of getting rid of them too. His only ground weakness is covered by chimecho, and he too is crippled by Will-O, so it's nice for chimecho to be around.
Lairon @ eviolite
Rock Head
252ATK/252SPE/4HP
Adamant
-Autotomize
-Head Smash
-Earthquake
-Iron Head
Lairon is quite underrated imo. He's here to take care of flying pokes some of my team is weak to. He also is a good late game sweeper, or sometimes even early due to how powerful head smash is. He especially relies on chimecho due to being 4x weak to ground and fighting, crippled by Will-o, and (to an extent) crippled by paralysis. He is always nice to have around due to the power he has.
Camerupt @ leftovers
Solid Rock
252HP/252SPDEF/4SPATK
Calm
-Stealth Rock
-Earth Power
-Lava Plume
-Roar
What's a team without a stealth rocker? Camerupt is nice to have around because it can absorb both paralysis and Will-o rather nicely. That way, chimecho wouldn't have too much of a burden. It also has a nice resistance to fire, and it can take those okay. Well, not too much else to say here. While those things it's used for are pretty good, sometimes, it is just a useful death fodder after it has done its job.
Vileplume @ black sludge
Effect Spore
252HP/208DEF/48SPDEF
Bold
-Sleep Powder
-Giga Drain
-Sludge Bomb
-Moonlight
And finally, there's vileplume to wrap this up. By now you have noticed that some of the team is a bit weak to water. Well, that's partly what vileplume is for. It's also nice to be able to take fighting moves pretty well without having to switch to chimecho all the time. Vileplume pairs nicely with camerupt too due to them resisting each other's weaknesses. Lairon can take any flying move for it also which is nice. And yeah, vileplume is good to have on the team.
Well, that's my team. I know the sets are standard, and this isn't the most creative team I have ever made, but I just wanted to build one around chimecho, as I've always had a liking for chimecho for no reason in particular. Now, however, I finally have a decent reason. Anyways just tell me what you think of the team, and if there is anything I can improve on it.
Thank you! ^^
Chimecho @ leftovers
Levitate
252HP/252DEF/4SPDEF
Bold
-Heal Bell
-Recover
-Thunder Wave
-Psychic
Well why not start off with the star of the whole thing? Chimecho is the supporter pokemon who basically keeps the whole team together. You might be wondering: Why use chimecho? Simple, the rest of my team is pretty weak to ground and fighting, so it's always nice to have a poke to absorb both of those without too much trouble. They also need heal bell because many are crippled by paralysis and Will-o-Wisp. Chimecho is I think the only psychic with reliable instant recovery, and that's nice if it's ever in a pinch. It also has thunder wave to cripple some sweepers. And to not be taunt bait and an attack, it has psychic. It can hit other pokes okay too with its decent 95 special attack. So yeah, chimecho is generally outclassed, but it has its niches.
Sawk @ choice scarf
Mold Breaker
252ATK/252SPE/4DEF
Jolly
-Close Combat
-Ice Punch
-Stone Edge
-Earthquake
Why not have sawk you know? Anyways sawk's main purpose is to revenge kill or just clean up the rest of the game. I have mold breaker on it because usually sturdy will be broken due to it coming late and rocks. Close combat is a nice stab, and you know the rest. It's nice to remove dark types for chimecho too.
Skuntank @ black sludge
Aftermath
252ATK/220SPDEF/36SPE
Adamant
-Pursuit
-Sucker Punch
-Poison Jab
-Taunt
Skuntank has always been a good mon, and he completes the whole dark/psychic/fight thing. My team is kind of weak to psychic, so it's always nice to have him. Chimecho is also weak to ghosts, so he does a good job of getting rid of them too. His only ground weakness is covered by chimecho, and he too is crippled by Will-O, so it's nice for chimecho to be around.
Lairon @ eviolite
Rock Head
252ATK/252SPE/4HP
Adamant
-Autotomize
-Head Smash
-Earthquake
-Iron Head
Lairon is quite underrated imo. He's here to take care of flying pokes some of my team is weak to. He also is a good late game sweeper, or sometimes even early due to how powerful head smash is. He especially relies on chimecho due to being 4x weak to ground and fighting, crippled by Will-o, and (to an extent) crippled by paralysis. He is always nice to have around due to the power he has.
Camerupt @ leftovers
Solid Rock
252HP/252SPDEF/4SPATK
Calm
-Stealth Rock
-Earth Power
-Lava Plume
-Roar
What's a team without a stealth rocker? Camerupt is nice to have around because it can absorb both paralysis and Will-o rather nicely. That way, chimecho wouldn't have too much of a burden. It also has a nice resistance to fire, and it can take those okay. Well, not too much else to say here. While those things it's used for are pretty good, sometimes, it is just a useful death fodder after it has done its job.
Vileplume @ black sludge
Effect Spore
252HP/208DEF/48SPDEF
Bold
-Sleep Powder
-Giga Drain
-Sludge Bomb
-Moonlight
And finally, there's vileplume to wrap this up. By now you have noticed that some of the team is a bit weak to water. Well, that's partly what vileplume is for. It's also nice to be able to take fighting moves pretty well without having to switch to chimecho all the time. Vileplume pairs nicely with camerupt too due to them resisting each other's weaknesses. Lairon can take any flying move for it also which is nice. And yeah, vileplume is good to have on the team.
Well, that's my team. I know the sets are standard, and this isn't the most creative team I have ever made, but I just wanted to build one around chimecho, as I've always had a liking for chimecho for no reason in particular. Now, however, I finally have a decent reason. Anyways just tell me what you think of the team, and if there is anything I can improve on it.
Thank you! ^^