Post by Skarm on Nov 16, 2014 17:12:07 GMT -5
So a month ago I decided to make a Mega gallade team. Works great But definitely has flaws. of which I don't know. Which Is why i'm seeking help here.
Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Punch
- Close Combat
- Zen Headbutt
Job: Use holes that chomp, clefable and scizor has made to set-up and sweep.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Defensive tank. Statuser. offensive momentum thanks to volt switch.
Scizor @ Choice Band
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Speed to outspeed defensive heatran or Specs magnezone whom are otherwise counters to this guy.
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Creates holes. Thanks to speed kills his counters. Except if Mag has scarf. Pursuit traps Lati, latia and weakened mons in fear of Bullet punch. gets off 60+ percent on lead Rotoms and allows clefable to come in and do stuff Eats all mega beedrill and mega diancie and makes sure I don't get destroyed by belly drum Azumarill.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Heatran functions excellently as a bulky wall especially with its useful typing. Talonflame gets completely shut down by Heatran, and Heatran also takes on Zapdos really well. It could easily win a Defog / Stealth Rock war with Zapdos and the Lati twins (barring Surf / EQ Latios) by utilizing Toxic, making it a really reliable hazard setter. Lastly, it deals with Skarmory who can stop Gallade from sweeping if the opponent is good at keeping rocks off the field.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 232 HP / 220 Def / 56 SpD
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
The most annoying thing, everyone hates it. still a solid wall and can be deadly after a few calm minds. its also a nice status absorber. not only does it form a solid core with Heatran, it also helps the team better handle Conkeldurr, Dragonite, Kyurem-Black, Mega Gyarados, Mega Medicham, Thundurus
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Outrage
- Stone Edge
Scarfer and revenge killer thanks to scarf can outspeed threats and Also makes great gunk shot catcher for greninjas who think they can get a free Kill on my Clefable.
O..I guess I must show a successful sweep with it. Lemme get one real quick. replay.pokemonshowdown.com/orasou-184462125
Note: I do know how weak this team is against Mega mence. I tend to ignoring it knowing it will be banned when games are out. Other than that I only see Mega sableye After Clefa is down being a prob. Hope you guys can pick and find more threats.
Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Punch
- Close Combat
- Zen Headbutt
Job: Use holes that chomp, clefable and scizor has made to set-up and sweep.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Defensive tank. Statuser. offensive momentum thanks to volt switch.
Scizor @ Choice Band
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Speed to outspeed defensive heatran or Specs magnezone whom are otherwise counters to this guy.
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Creates holes. Thanks to speed kills his counters. Except if Mag has scarf. Pursuit traps Lati, latia and weakened mons in fear of Bullet punch. gets off 60+ percent on lead Rotoms and allows clefable to come in and do stuff Eats all mega beedrill and mega diancie and makes sure I don't get destroyed by belly drum Azumarill.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Heatran functions excellently as a bulky wall especially with its useful typing. Talonflame gets completely shut down by Heatran, and Heatran also takes on Zapdos really well. It could easily win a Defog / Stealth Rock war with Zapdos and the Lati twins (barring Surf / EQ Latios) by utilizing Toxic, making it a really reliable hazard setter. Lastly, it deals with Skarmory who can stop Gallade from sweeping if the opponent is good at keeping rocks off the field.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 232 HP / 220 Def / 56 SpD
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
The most annoying thing, everyone hates it. still a solid wall and can be deadly after a few calm minds. its also a nice status absorber. not only does it form a solid core with Heatran, it also helps the team better handle Conkeldurr, Dragonite, Kyurem-Black, Mega Gyarados, Mega Medicham, Thundurus
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Outrage
- Stone Edge
Scarfer and revenge killer thanks to scarf can outspeed threats and Also makes great gunk shot catcher for greninjas who think they can get a free Kill on my Clefable.
O..I guess I must show a successful sweep with it. Lemme get one real quick. replay.pokemonshowdown.com/orasou-184462125
Note: I do know how weak this team is against Mega mence. I tend to ignoring it knowing it will be banned when games are out. Other than that I only see Mega sableye After Clefa is down being a prob. Hope you guys can pick and find more threats.