|
Post by Aquablast on Oct 25, 2014 20:30:16 GMT -5
I created a new OU team and I need help to improve it.
Forretress @ Insect Plate Ability: Sturdy EVs: 252 HP / 252 Def / 4 SpA Bold Nature - Stealth Rock - Toxic Spikes - Signal Beam - Gravity
Tornadus-Therian (M) @ Life Orb Ability: Regenerator EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Hurricane - Extrasensory - U-turn - Focus Blast
Gengar @ Spooky Plate Ability: Levitate EVs: 252 HP / 4 SpA / 252 Spe Timid Nature - Destiny Bond - Mean Look - Perish Song - Shadow Ball
Pinsir @ Pinsirite Ability: Hyper Cutter EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - X-Scissor - Earthquake - Return - Stone Edge
Greninja @ Choice Specs Ability: Protean EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Ice Beam - Hydro Pump - Dark Pulse - Rock Slide
Sylveon @ Pixie Plate Ability: Pixilate EVs: 252 HP / 252 SpA / 4 SpD Modest Nature - Dazzling Gleam - Calm Mind - Heal Bell - Moonblast
|
|
Skarm
Elite Trainer
Posts: 481
|
Post by Skarm on Oct 25, 2014 22:22:55 GMT -5
I have many things considering changing but I don't know what is your approach with this team, You want it to be original? Good and well thought out? or just fun with synergy? Cause I have some sets to change. Forretress Greninja-not really but I do have something i consider better. pinsir sylveon gengar Those I want to change a bit.
|
|
|
Post by Aquablast on Oct 26, 2014 10:50:00 GMT -5
Good and well thought out. I am not that good at making teams so that why I need some help.
|
|
Skarm
Elite Trainer
Posts: 481
|
Post by Skarm on Oct 26, 2014 11:05:00 GMT -5
I'm not going to change the main bases of the poke So for example the sylv will still have it's calming job. Sylveon @ Leftovers Ability: Pixilate EVs: 252 HP / 244 Def / 12 Spe Bold Nature - Calm Mind - wish/ That fairy move that drains health - Substitute - Hyper Voice
The gengar set you have works best with the mega...but ya know, he banned. Gengar @ Black Sludge Ability: Levitate EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe Timid Nature - Substitute - Shadow Ball - Will-O-Wisp - Disable
Pinsir@pinsirite Ability:If you are scared of LAndo use hyper cutter if not Mold breaker to hit Rotom before mega. EVs: 4 HP / 252 Atk / 252 Spe -Return X scissor doesn't kill anything that these moves don't. -Close Combat -Stone Edge -Earthquake
Forretress @ Leftovers Ability: Sturdy EVs: 248 HP / 8 Def / 252 SpD Calm Nature - Rapid Spin - Spikes - Toxic - Gyro Ball
|
|
Draconaitr25
Elite Trainer
Born from the dark side of the internet
Posts: 363
|
Post by Draconaitr25 on Oct 26, 2014 11:48:54 GMT -5
-Just make sure Forretress has 0 IV's in speed if in Pokemon Showdown for max damage. I'll also keep toxic spikes or stealth rock. So: rapid spin, toxic spikes or stealth rock, gyro ball. You can also use explosion with white gem once you put the entry hazards (replace for rapin spin). - For Sylveon keep the heal bell and add hyper voice instead of both attacks. I reccomend a cleric or Sp.Defensive set as another wall. If you have a defensive forretress (No Explosion) and a Sp.Defensive Sylveon you'll have a pokemon to which switch to in a battle.
|
|
Skarm
Elite Trainer
Posts: 481
|
Post by Skarm on Oct 26, 2014 12:30:14 GMT -5
Draconaitr25 Draco the toxic is more useful as it can poison annoying walls like rotom and latias. it also takes 2 turns to set up Toxic spikes and later to get spinned by something else it's why It's better to switch in in the walls, they don't expect it and boom, poison.just beware on heal bell on teams. Explosion in OU is trash. Not to mention Heatran and skarm is common to deal with fortress, to defog or lava plume and Explosion is laughable as you kill your self with no chance to come back and spin if needed. I was considering that on sylv but I don't want to completely change his spread. He made the team he must feel at home using it. So no drastic changes to set up cleric to full cleric. But yes, that would be prefered. The sub just guarantees no slow (base 60)mons can status it and at the same time acts as bootleg protect to get the wish but not as viable. It's up to him what he chooses tho. Great suggestion on the cleric sylv.
|
|
Draconaitr25
Elite Trainer
Born from the dark side of the internet
Posts: 363
|
Post by Draconaitr25 on Oct 26, 2014 20:09:03 GMT -5
I myself use cleric Sylveon. It's too predictable but way effective.
On the Forretress part. You may be right, but it is also good to be able to poison every pokemon that switches in except for flying/poison and levitate. The possibility of breaking focus sashes and sturdy while you set up a Sweeping pokemon to KO the team. Though you might be more experienced on OU tiers than me so yeahh.
|
|
digremlin
Pokemon Master
The British Pokemon Gamer
Posts: 525
|
Post by digremlin on Oct 27, 2014 4:19:57 GMT -5
i would suggest adding a pokemon with flash fire to really help out your wall core that you've got going. in uu i run florges, forretress and chandelure (not as a wall tho) and it works very nicely. seeing as sylveon is merely a better florges, it could definitely work so maybe a heatran?
|
|
Skarm
Elite Trainer
Posts: 481
|
Post by Skarm on Oct 27, 2014 17:48:54 GMT -5
I myself use cleric Sylveon. It's too predictable but way effective. On the Forretress part. You may be right, but it is also good to be able to poison every pokemon that switches in except for flying/poison and levitate. The possibility of breaking focus sashes and sturdy while you set up a Sweeping pokemon to KO the team. Though you might be more experienced on OU tiers than me so yeahh. It is a ''benefit'' on low tiers. But in OU all the hazard removing mons don't give two shits about poison so it won't affect them. Not to mention the 2-3 turns of setting up Makes you fodder for Mega-pin. another threat to his team if Fortress get's used for set up fodder and he's not careful, it's why the toxic is more handy. Aqua, fix the pinsir weakness.
|
|